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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/TMassLODCalculator
References
| Module | MassLOD |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h |
| Include | #include "MassLODCalculator.h" |
void Initialize
&40;
const float InBaseLODDistance,
const float InBufferHysteresisOnDistanceRatio,
const int32 InLODMaxCount,
const int32 InLODMaxCountPerViewer,
const float InVisibleDistanceToFrustum,
const float InVisibleDistanceToFrustumHysteresis,
const float InVisibleLODDistance
&41;
Remarks
Initializes the LOD calculator, needed to be called once at initialization time InBaseLODDistance distances used to calculate LOD InBufferHysteresisOnFOVRatio distance hysteresis used to calculate LOD InLODMaxCount the maximum count for each LOD InLODMaxCountPerViewer the maximum count for each LOD per viewer (Only when FLODLogic::bMaximizeCountPerViewer is enabled) InVisibleDistanceToFrustum is the distance from the frustum to start considering this entity is visible (Only when FLODLogic::bDoVisibilityLogic is enabled) InVisibleDistanceToFrustumHysteresis once visible, what extra distance the entity need to be before considered not visible anymore (Only when FLODLogic::bDoVisibilityLogic is enabled) InVisibleLODDistance the maximum count for each LOD per viewer (Only when FLODLogic::bDoVisibilityLogic is enabled)