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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/TMassLODCalculator
References
| Module | MassLOD |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h |
| Include | #include "MassLODCalculator.h" |
Syntax
struct FMassLODRuntimeData
Variables
| Type | Name | Description | |
|---|---|---|---|
| TStaticArray< float, EMassLOD::Max > | AdjustedBaseLODDistance | ||
| TStaticArray< float, EMassLOD::Max > | AdjustedBaseLODDistanceSq | Distance where each LOD becomes relevant (Squared and Normal) | |
| TStaticArray< float, EMassLOD::Max > | AdjustedVisibleLODDistance | ||
| TStaticArray< float, EMassLOD::Max > | AdjustedVisibleLODDistanceSq | ||
| TStaticArray< TStaticArray< int32, UE::MassLOD::MaxBucketsPerLOD >, EMassLOD::Max > | BaseBucketCounts | Count of entities in each subdivision | |
| TStaticArray< TStaticArray< int32, UE::MassLOD::MaxBucketsPerLOD >, EMassLOD::Max > | VisibleBucketCounts |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Reset
(
const TStaticArray< float, EMassLOD::Max >& InBaseLODDistance, |
Reset values to default |