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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/TMassLODCalculator
References
| Module | MassLOD |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODCalculator.h |
| Include | #include "MassLODCalculator.h" |
template<typename TLODFragment, typename TTransformFragment>
void DebugDisplayLOD
&40;
FMassExecutionContext & Context,
TConstArrayView< TLODFragment > LODList,
TConstArrayView< TTransformFragment > LocationList,
UWorld &42; World
&41;
Remarks
Debug draw the current state of each agent as a color coded square Context of the chunk execution LODList is the fragment where calculation are stored LocationList is the fragment transforms of the entities World where the debug display should be drawn