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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/FMassVisualizationChunkFragment
References
| Module | MassLOD |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODFragments.h |
| Include | #include "MassLODFragments.h" |
static bool AreAnyEntitiesVisibleInChunk
(
const FMassExecutionContext & Context
)
Remarks
Fetched existing chunk fragment to know if there is a possibility of a an entity that is visible In the case that there is not chunk information, we cannot assume that all entities are not visible. true if there is a possibility that the chunk contains a visible entity
Parameters
| Name | Description |
|---|---|
| Context | of the execution from the entity sub system |