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API > API/Plugins > API/Plugins/MassLOD
| Name | FMassSimulationLODParameters |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassSimulationLOD.h |
| Include Path | #include "MassSimulationLOD.h" |
Syntax
USTRUCT ()
struct FMassSimulationLODParameters : public FMassConstSharedFragment
Inheritance Hierarchy
- FMassConstSharedFragment → FMassSimulationLODParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassSimulationLODParameters() |
MassSimulationLOD.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSetLODTags | bool | If true, will set the associated LOD tag on the entity | MassSimulationLOD.h |
|
| BufferHysteresisOnDistancePercentage | float | Hysteresis percentage on delta between the LOD distances | MassSimulationLOD.h |
|
| LODDistance | float | Distance where each LOD becomes relevant | MassSimulationLOD.h |
|
| LODMaxCount | int32 | Maximum limit of entity per LOD | MassSimulationLOD.h |
|