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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/FMassLODBaseLogic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetPrevVisibility
(
TemplateClass& Obj, |
MassLODLogic.h | ||
static void SetPrevVisibility
(
TemplateClass& Obj, |
MassLODLogic.h |
SetPrevVisibility(TemplateClass &, typename TEnableIf< Condition, EMassVisibility >::Type)
| Name | SetPrevVisibility |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static void SetPrevVisibility
(
TemplateClass & Obj,
typename TEnableIf < Condition, EMassVisibility >::Type Value
)
SetPrevVisibility(TemplateClass &, typename TEnableIf::Type)
| Name | SetPrevVisibility |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static void SetPrevVisibility
(
TemplateClass & Obj,
typename TEnableIf <!Condition, EMassVisibility >::Type Value
)