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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetDistanceToFrustumNum
(
TemplateClass& Obj, |
Per viewer visibility conditional fragment accessors | MassLODLogic.h | |
static void SetDistanceToFrustumNum
(
TemplateClass& Obj, |
MassLODLogic.h |
SetDistanceToFrustumNum(TemplateClass &, typename TEnableIf< Condition, int32 >::Type)
Description
Per viewer visibility conditional fragment accessors
| Name | SetDistanceToFrustumNum |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static void SetDistanceToFrustumNum
(
TemplateClass & Obj,
typename TEnableIf < Condition, int32 >::Type Num
)
SetDistanceToFrustumNum(TemplateClass &, typename TEnableIf::Type)
| Name | SetDistanceToFrustumNum |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static void SetDistanceToFrustumNum
(
TemplateClass & Obj,
typename TEnableIf <!Condition, int32 >::Type Num
)