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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/FMassLODBaseLogic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< Condition, EMassVisibility >::Type GetPrevVisibility
(
TemplateClass& Obj, |
MassLODLogic.h | ||
static TEnableIfEMassVisibility >::Type GetPrevVisibility
(
TemplateClass& Obj, |
MassLODLogic.h |
GetPrevVisibility(TemplateClass &, EMassVisibility)
| Name | GetPrevVisibility |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static TEnableIf < Condition, EMassVisibility >::Type GetPrevVisibility
(
TemplateClass & Obj,
EMassVisibility DefaultValue
)
GetPrevVisibility(TemplateClass &, EMassVisibility)
| Name | GetPrevVisibility |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static TEnableIf <!Condition, EMassVisibility >::Type GetPrevVisibility
(
TemplateClass & Obj,
EMassVisibility DefaultValue
)