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API > API/Plugins > API/Plugins/MassLOD > API/Plugins/MassLOD/FMassLODBaseLogic
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TEnableIf< Condition, float >::Type GetClosestDistanceToFrustum
(
TemplateClass& Obj, |
Visibility conditional fragment accessors | MassLODLogic.h | |
static TEnableIf::Type GetClosestDistanceToFrustum
(
TemplateClass& Obj, |
MassLODLogic.h |
GetClosestDistanceToFrustum(TemplateClass &, float)
Description
Visibility conditional fragment accessors
| Name | GetClosestDistanceToFrustum |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static TEnableIf < Condition, float >::Type GetClosestDistanceToFrustum
(
TemplateClass & Obj,
float DefaultValue
)
GetClosestDistanceToFrustum(TemplateClass &, float)
| Name | GetClosestDistanceToFrustum |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassLOD/Public/MassLODLogic.h |
| Include Path | #include "MassLODLogic.h" |
template<bool Condition, typename TemplateClass>
static TEnableIf <!Condition, float >::Type GetClosestDistanceToFrustum
(
TemplateClass & Obj,
float DefaultValue
)