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API > API/Plugins > API/Plugins/MassGameplayDebug
| Name | FSimDebugDataRow |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassGameplayDebugTypes.h |
| Include Path | #include "MassGameplayDebugTypes.h" |
Syntax
USTRUCT ()
struct FSimDebugDataRow : public FTableRowBase
Inheritance Hierarchy
- FTableRowBase → FSimDebugDataRow
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialOverride | TObjectPtr< UMaterialInterface > | MassGameplayDebugTypes.h |
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| Mesh | TObjectPtr< UStaticMesh > | MassGameplayDebugTypes.h |
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| Scale | float | MassGameplayDebugTypes.h |
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