| MaterialOverride |
TObjectPtr< UMaterialInterface > |
|
MassGameplayDebugTypes.h |
- EditAnywhere
- Category="Mass|Debug"
|
| Mesh |
TObjectPtr< UStaticMesh > |
|
MassGameplayDebugTypes.h |
- EditAnywhere
- Category="Mass|Debug"
|
| VisualFarCullDistance |
uint32 |
Far cull distance to override default value for that agent type |
MassGameplayDebugTypes.h |
- EditAnywhere
- Category="Mass|Debug"
|
| VisualNearCullDistance |
uint32 |
Near cull distance to override default value for that agent type |
MassGameplayDebugTypes.h |
- EditAnywhere
- Category="Mass|Debug"
|
| WireShape |
EMassEntityDebugShape |
If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger |
MassGameplayDebugTypes.h |
- EditAnywhere
- Category="Mass|Debug"
|