Navigation
API > API/Plugins > API/Plugins/MassGameplayDebug
Inheritance Hierarchy
- FTableRowBase
- FAgentDebugVisualization
References
| Module | MassGameplayDebug |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassGameplayDebugTypes.h |
| Include | #include "MassGameplayDebugTypes.h" |
Syntax
USTRUCT&40;&41;
struct FAgentDebugVisualization : public FTableRowBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UMaterialInterface > | MaterialOverride | ||
| TObjectPtr< UStaticMesh > | Mesh | ||
| uint32 | VisualFarCullDistance | Far cull distance to override default value for that agent type | |
| uint32 | VisualNearCullDistance | Near cull distance to override default value for that agent type | |
| EMassEntityDebugShape | WireShape | If Mesh is not set this WireShape will be used for debug drawing via GameplayDebugger |