Navigation
API > API/Plugins > API/Plugins/MassGameplayDebug
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AMassDebugVisualizer
References
| Module | MassGameplayDebug |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassGameplayDebug/Public/MassDebugVisualizer.h |
| Include | #include "MassDebugVisualizer.h" |
Syntax
UCLASS&40;NotPlaceable, Transient&41;
class AMassDebugVisualizer : public AActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UMassDebugVisualizationComponent > | DebugVisComponent |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UMassDebugVisualizationComponent & | If this function is callable we guarantee the debug vis component to exist |