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API > API/Plugins > API/Plugins/MassEntity > API/Plugins/MassEntity/UMassSubsystemBase
References
| Module | MassEntity |
| Header | /Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassSubsystemBase.h |
| Include | #include "MassSubsystemBase.h" |
| Source | /Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Private/MassSubsystemBase.cpp |
void HandleLateCreation()
Remarks
Needs to be called in Initialize for subsystems we want to behave properly when dynamically added after UWorld::BeginPlay (for example via GameplayFeatureActions). This is required for subsystems relying on their PostInitialize and/or OnWorldBeginPlay called.