Navigation
API > API/Plugins > API/Plugins/MassEntity
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UMassEntitySubsystem
References
| Module | MassEntity |
| Header | /Engine/Plugins/Runtime/MassEntity/Source/MassEntity/Public/MassEntitySubsystem.h |
| Include | #include "MassEntitySubsystem.h" |
Syntax
UCLASS&40;&41;
class UMassEntitySubsystem : public UWorldSubsystem
Remarks
The sole responsibility of this world subsystem class is to host the default instance of FMassEntityManager for a given UWorld. All the gameplay-related use cases of Mass (found in MassGameplay and related plugins) use this by default.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FMassEntityManager > | EntityManager |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FMassEntityManager & | |||
| FMassEntityManager & |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). |