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Zone graph blocking behavior
| Name | UZoneGraphCrowdLaneAnnotations |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/ZoneGraphCrowdLaneAnnotations.h |
| Include Path | #include "ZoneGraphCrowdLaneAnnotations.h" |
Syntax
UCLASS (ClassGroup=AI, BlueprintType, Meta=(BlueprintSpawnableComponent))
class UZoneGraphCrowdLaneAnnotations : public UZoneGraphAnnotationComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UDebugDrawComponent → UZoneGraphAnnotationComponent → UZoneGraphCrowdLaneAnnotations
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Functions
Protected
Overridden from UZoneGraphAnnotationComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DebugDraw
(
FZoneGraphAnnotationSceneProxy* DebugProxy |
ZoneGraphCrowdLaneAnnotations.h | ||
virtual void DebugDrawCanvas
(
UCanvas* Canvas, |
ZoneGraphCrowdLaneAnnotations.h | ||
virtual FZoneGraphTagMask GetAnnotationTags() |
ZoneGraphCrowdLaneAnnotations.h | ||
virtual void HandleEvents
(
const FInstancedStructContainer& Events |
ZoneGraphCrowdLaneAnnotations.h | ||
virtual void PostSubsystemsInitialized() |
ZoneGraphCrowdLaneAnnotations.h | ||
virtual void TickAnnotation
(
const float DeltaTime, |
ZoneGraphCrowdLaneAnnotations.h |