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A custom visualization processor for debugging mass crowd
| Name | UMassDebugCrowdVisualizationProcessor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdVisualizationProcessor.h |
| Include Path | #include "MassCrowdVisualizationProcessor.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Mass Crowd Visualization"))
class UMassDebugCrowdVisualizationProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassDebugCrowdVisualizationProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassDebugCrowdVisualizationProcessor() |
MassCrowdVisualizationProcessor.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Configure the owned FMassEntityQuery instances to express processor's requirements | MassCrowdVisualizationProcessor.h | |
virtual void Execute
(
FMassEntityManager& EntityManager, |
Execution method for this processor | MassCrowdVisualizationProcessor.h | |
virtual void InitializeInternal
(
UObject& Owner, |
MassCrowdVisualizationProcessor.h |