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bool |
bDisplayDensities |
Lanes will be displayed to represent their assigned densities. |
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bool |
bDisplayStates |
Lanes will be displayed to indicates the current state. See MassCrowd settings for parameters. |
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bool |
bDisplayTrackingData |
Text will be added on lanes with entity tracking or waiting area to indicate the current occupation |
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FColor |
ClosedLaneColor |
Color used to render crowd lane that are closed to navigation. |
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FZoneGraphTag |
CrossingTag |
Tag required on a lane to build intersection crossing runtime data for it. |
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FZoneGraphTag |
CrowdTag |
Tag required on a lane to build crowd related runtime data for it and render it. |
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float |
IntersectionLaneScaleFactor |
Scale factor applied on the base thickness to render intersection lanes data. |
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float |
LaneBaseLineThickness |
Base thickness used to render lane data specific to crowd. |
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TArray< FMassCrowdLaneDensityDesc > |
LaneDensities |
List of all lane density descriptors. |
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float |
LaneDensityScaleFactor |
Scale factor applied on the base or intersection thickness to render density outline. |
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float |
LaneRenderZOffset |
Z offset used to render lane data specific to crowd over the actual zone graph. |
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float |
MoveDistance |
Distance ahead of the current lane location for the next movement target location. |
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float |
MoveDistanceRandomDeviation |
Random deviation of the of the MoveDistance |
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float |
ObstacleEffectRadius |
The radius an obstacle has effects on navigation. |
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float |
ObstacleMovingDistanceTolerance |
An obstacle is considered moving when it has moved this much after being stationary. |
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float |
ObstacleStoppingSpeedTolerance |
An obstacle is considered being stopped when it's speed is less than the tolerance. |
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float |
ObstacleTimeToStop |
The time an obstacle needs to be not moving before it is reported as stopped. |
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FOnMassCrowdLaneDataSettingsChanged |
OnMassCrowdLaneDataSettingsChanged |
|
 |
FOnMassCrowdLaneRenderSettingsChanged |
OnMassCrowdLaneRenderSettingsChanged |
|
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FColor |
OpenedLaneColor |
Color used to render crowd lane that are opened for navigation. |
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float |
SlotOffset |
Offset from the lane entry where the slots are created. |
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uint32 |
SlotSize |
Distance reserved for each entity while waiting on an intersection lane. |