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Overridden representation processor to make it tied to the crowd on the server via the requirements It is the counter part of the crowd visualization processor on the client.
| Name | UMassCrowdServerRepresentationProcessor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdServerRepresentationProcessor.h |
| Include Path | #include "MassCrowdServerRepresentationProcessor.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Mass Crowd Server Representation"))
class UMassCrowdServerRepresentationProcessor : public UMassRepresentationProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassRepresentationProcessor → UMassCrowdServerRepresentationProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassCrowdServerRepresentationProcessor() |
MassCrowdServerRepresentationProcessor.h |
Functions
Public
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
Configure the owned FMassEntityQuery instances to express processor's requirements | MassCrowdServerRepresentationProcessor.h |