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API > API/Plugins > API/Plugins/MassCrowd
Subsystem responsible for all visual of mass crowd agents, will handle actors spawning and static mesh instances
| Name | UMassCrowdRepresentationSubsystem |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdRepresentationSubsystem.h |
| Include Path | #include "MassCrowdRepresentationSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMassCrowdRepresentationSubsystem : public UMassRepresentationSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UMassSubsystemBase → UMassRepresentationSubsystem → UMassCrowdRepresentationSubsystem
Functions
Protected
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. | MassCrowdRepresentationSubsystem.h |