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API > API/Plugins > API/Plugins/MassCrowd
Processors that cleans up the lane tracking on entity destruction.
| Name | UMassCrowdLaneTrackingDestructor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdNavigationProcessor.h |
| Include Path | #include "MassCrowdNavigationProcessor.h" |
Syntax
UCLASS (MinimalAPI)
class UMassCrowdLaneTrackingDestructor : public UMassObserverProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassObserverProcessor → UMassCrowdLaneTrackingDestructor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassCrowdLaneTrackingDestructor() |
MassCrowdNavigationProcessor.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassCrowdNavigationProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
MassCrowdNavigationProcessor.h |