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Primitive component that can be used to render runtime state of zone graph lanes (e.g. Opened|Closed, Density, etc.) The component must be added on a ZoneGraphData actor.
| Name | UMassCrowdLaneDataRenderingComponent |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdLaneDataRenderingComponent.h |
| Include Path | #include "MassCrowdLaneDataRenderingComponent.h" |
Syntax
UCLASS (EditInlineNew, Meta=(BlueprintSpawnableComponent),
HideCategories=(Object, LOD, Lighting, VirtualTexture, Transform, HLOD, Collision, TextureStreaming, Mobile, Physics, Tags, AssetUserData, Activation, Cooking, Rendering, Navigation))
class UMassCrowdLaneDataRenderingComponent : public UPrimitiveComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMassCrowdLaneDataRenderingComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassCrowdLaneDataRenderingComponent() |
MassCrowdLaneDataRenderingComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DebugTextDrawingDelegateHandle | FDelegateHandle | MassCrowdLaneDataRenderingComponent.h | ||
| OnLaneRenderSettingsChangedDelegateHandle | FDelegateHandle | MassCrowdLaneDataRenderingComponent.h | ||
| OnLaneStateChangedDelegateHandle | FDelegateHandle | MassCrowdLaneDataRenderingComponent.h |