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API > API/Plugins > API/Plugins/MassCrowd
Created a crowd version for parallelization of the crowd with the traffic
| Name | UMassCrowdLODCollectorProcessor |
| Type | class |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdVisualizationLODProcessor.h |
| Include Path | #include "MassCrowdVisualizationLODProcessor.h" |
Syntax
UCLASS (MinimalAPI, Meta=(DisplayName="Crowd LOD Collection "))
class UMassCrowdLODCollectorProcessor : public UMassLODCollectorProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UMassLODCollectorProcessor → UMassCrowdLODCollectorProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassCrowdLODCollectorProcessor() |
MassCrowdVisualizationLODProcessor.h |
Functions
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
MassCrowdVisualizationLODProcessor.h |