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API > API/Plugins > API/Plugins/MassCrowd
| Name | FMassCrowdObstacleFragment |
| Type | struct |
| Header File | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdFragments.h |
| Include Path | #include "MassCrowdFragments.h" |
Syntax
USTRUCT ()
struct FMassCrowdObstacleFragment : public FMassFragment
Inheritance Hierarchy
- FMassFragment → FMassCrowdObstacleFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsMoving | bool | True of the current obstacle state is moving. | MassCrowdFragments.h | |
| LaneObstacleID | FMassLaneObstacleID | Obstacle ID reported to the obstruction annotation. | MassCrowdFragments.h | |
| LastPosition | FVector | Position of the obstacle when it last moved. | MassCrowdFragments.h | |
| TimeSinceStopped | float | Time since the obstacle has not moved based on speed tolerance. | MassCrowdFragments.h |