Navigation
API > API/Plugins > API/Plugins/MassCrowd
Inheritance Hierarchy
- AInfo
- AMassClientBubbleInfoBase
- AMassCrowdClientBubbleInfo
References
| Module | MassCrowd |
| Header | /Engine/Plugins/AI/MassCrowd/Source/MassCrowd/Public/MassCrowdBubble.h |
| Include | #include "MassCrowdBubble.h" |
Syntax
UCLASS ()
class AMassCrowdClientBubbleInfo : public AMassClientBubbleInfoBase
Remarks
This class will allow us to replicate Mass data based on the fidelity required for each player controller. There is one AMassReplicationActor per PlayerController and which is also its owner.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMassCrowdClientBubbleSerializer | CrowdSerializer |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AMassCrowdClientBubbleInfo
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMassCrowdClientBubbleSerializer & | |||
| void | GetLifetimeReplicatedProps
(
TArray< FLifetimeProperty >& OutLifetimeProps |