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API > API/Plugins > API/Plugins/MassActors
A subsystem managing communication between Actors and Mass
| Name | UMassActorSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
| Include Path | #include "MassActorSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UMassActorSubsystem : public UMassSubsystemBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UWorldSubsystem → UMassSubsystemBase → UMassActorSubsystem
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 DebugGetRegisteredActorCount() |
MassActorSubsystem.h | ||
void DisconnectActor
(
const TObjectKey< const AActor > Actor, |
Removes the connection between Actor and the given entity. | MassActorSubsystem.h | |
AActor * GetActorFromHandle
(
const FMassEntityHandle Handle, |
Get an actor pointer from a mass handle | MassActorSubsystem.h | |
FMassEntityHandle GetEntityHandleFromActor
(
const TObjectKey< const AActor > Actor |
INLINES. | MassActorSubsystem.h | |
void RemoveHandleForActor
(
const TObjectKey< const AActor > Actor |
Remove entry associated to an actor | MassActorSubsystem.h | |
void SetHandleForActor
(
const TObjectKey< const AActor > Actor, |
Set the mass handle associated to an actor | MassActorSubsystem.h |
Protected
Overridden from USubsystem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Deinitialize() |
MassActorSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. | MassActorSubsystem.h |