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API > API/Plugins > API/Plugins/MassActors > API/Plugins/MassActors/UMassActorSpawnerSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ESpawnRequestStatus ProcessSpawnRequest
(
const FMassActorSpawnRequestHandle SpawnRequestHandle |
Process a valid spawn request indicated by given handle. | MassActorSpawnerSubsystem.h | |
ESpawnRequestStatus ProcessSpawnRequest
(
const FMassActorSpawnRequestHandle SpawnRequestHandle, |
Similar to the other ProcessSpawnRequest flavor, but with SpawnRequestView and SpawnRequest already provided. | MassActorSpawnerSubsystem.h |
ProcessSpawnRequest(const FMassActorSpawnRequestHandle)
Description
Process a valid spawn request indicated by given handle. Can be used to force instant-spawn of an actor provided a valid handle is obtained by calling RequestActorSpawn first.
| Name | ProcessSpawnRequest |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h |
| Include Path | #include "MassActorSpawnerSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Private/MassActorSpawnerSubsystem.cpp |
ESpawnRequestStatus ProcessSpawnRequest
(
const FMassActorSpawnRequestHandle SpawnRequestHandle
)
indicates the status of processed spawn request, with ESpawnRequestStatus::None indicating that "something went wrong" and spawning request has not been processed.
ProcessSpawnRequest(const FMassActorSpawnRequestHandle, FStructView, FMassActorSpawnRequest &)
Description
Similar to the other ProcessSpawnRequest flavor, but with SpawnRequestView and SpawnRequest already provided.
| Name | ProcessSpawnRequest |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h |
| Include Path | #include "MassActorSpawnerSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Private/MassActorSpawnerSubsystem.cpp |
ESpawnRequestStatus ProcessSpawnRequest
(
const FMassActorSpawnRequestHandle SpawnRequestHandle,
FStructView SpawnRequestView,
FMassActorSpawnRequest & SpawnRequest
)