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API > API/Plugins > API/Plugins/MassActors > API/Plugins/MassActors/UMassActorSpawnerSubsystem
Description
Provides consistent way of conditional destroying Actor within World. The actual destruction depends on Actor's state and whether it belongs to World
| Name | ConditionalDestroyActor |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSpawnerSubsystem.h |
| Include Path | #include "MassActorSpawnerSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Private/MassActorSpawnerSubsystem.cpp |
static void ConditionalDestroyActor
(
UWorld & World,
AActor & ActorToDestroy
)