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API > API/Plugins > API/Plugins/MassActors
| Name | FMassActorManager |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
| Include Path | #include "MassActorSubsystem.h" |
Syntax
struct FMassActorManager : public TSharedFromThis< FMassActorManager >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FMassActorManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMassActorManager
(
const TSharedPtr< FMassEntityManager >& EntityManager, |
MassActorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 DebugGetRegisteredActorCount() |
MassActorSubsystem.h | ||
void DisconnectActor
(
const TObjectKey< const AActor > Actor, |
Removes the connection between Actor and the given entity. | MassActorSubsystem.h | |
AActor * GetActorFromHandle
(
const FMassEntityHandle Handle, |
Get an actor pointer from a mass handle | MassActorSubsystem.h | |
FMassEntityHandle GetEntityHandleFromActor
(
const TObjectKey< const AActor > Actor |
Get mass handle from an actor | MassActorSubsystem.h | |
void RemoveHandleForActor
(
const TObjectKey< const AActor > Actor |
Remove entry associated to an actor | MassActorSubsystem.h | |
void SetHandleForActor
(
const TObjectKey< const AActor > Actor, |
Set the mass handle associated to an actor | MassActorSubsystem.h |