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API > API/Plugins > API/Plugins/MassActors > API/Plugins/MassActors/FMassActorFragment
References
| Module | MassActors |
| Header | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
| Include | #include "MassActorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Private/MassActorSubsystem.cpp |
void ResetAndUpdateHandleMap
(
UMassActorSubsystem * CachedActorSubsystem
)
Remarks
Resets the actor pointed by this fragment, will also keep the map back in UMassActorSubsystem up to date
Parameters
| Name | Description |
|---|---|
| CachedActorSubsystem | if provided will be used directly, otherwise an instance of UMassActorSubsystem will be deduced from Actor's world (at additional runtime cost) |