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API > API/Plugins > API/Plugins/MassActors > API/Plugins/MassActors/FMassActorFragment
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MassActorSubsystem.h | |||
const AActor * Get
(
EActorAccess Access |
MassActorSubsystem.h |
Get()
| Name | Get |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
| Include Path | #include "MassActorSubsystem.h" |
const AActor * Get() const
none const pointer to the actor only if owned by mass
Get(EActorAccess)
| Name | Get |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassActorSubsystem.h |
| Include Path | #include "MassActorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Private/MassActorSubsystem.cpp |
const AActor * Get
(
EActorAccess Access
) const