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API > API/Plugins > API/Plugins/MassActors
| Name | EAgentComponentState |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentComponent.h |
| Include Path | #include "MassAgentComponent.h" |
Syntax
enum EAgentComponentState
{
None,
EntityPendingCreation,
EntityCreated,
PuppetPendingInitialization,
PuppetInitialized,
PuppetPaused,
PuppetPendingReplication,
PuppetReplicatedOrphan,
}
Values
| Name | Remarks |
|---|---|
| None | |
| EntityPendingCreation | States of actors needing mass entity creation. |
| EntityCreated | |
| PuppetPendingInitialization | States are for Actor driven by Mass (puppet) needing fragments initialization. |
| PuppetInitialized | |
| PuppetPaused | |
| PuppetPendingReplication | |
| PuppetReplicatedOrphan |