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API > API/Plugins > API/Plugins/MassActors
| |
|
| Name |
EAgentComponentState |
| Type |
enum |
| Header File |
/Engine/Plugins/Runtime/MassGameplay/Source/MassActors/Public/MassAgentComponent.h |
| Include Path |
#include "MassAgentComponent.h" |
Syntax
enum EAgentComponentState
{
None,
EntityPendingCreation,
EntityCreated,
PuppetPendingInitialization,
PuppetInitialized,
PuppetPaused,
PuppetPendingReplication,
PuppetReplicatedOrphan,
}
Values
| Name |
Remarks |
| None |
|
| EntityPendingCreation |
States of actors needing mass entity creation. |
| EntityCreated |
|
| PuppetPendingInitialization |
States are for Actor driven by Mass (puppet) needing fragments initialization. |
| PuppetInitialized |
|
| PuppetPaused |
|
| PuppetPendingReplication |
|
| PuppetReplicatedOrphan |
|