Navigation
API > API/Plugins > API/Plugins/MassAIBehavior
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USubsystem
- UWorldSubsystem
- UMassStateTreeSubsystem
References
| Module | MassAIBehavior |
| Header | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassStateTreeSubsystem.h |
| Include | #include "MassStateTreeSubsystem.h" |
Syntax
UCLASS&40;&41;
class UMassStateTreeSubsystem : public UWorldSubsystem
Remarks
A subsystem managing StateTree assets in Mass
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FMassStateTreeInstanceDataItem > | InstanceDataArray | ||
| TArray< int32 > | InstanceDataFreelist |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FMassStateTreeInstanceHandle | AllocateInstanceData
(
const UStateTree* StateTree |
Allocates new instance data for specified StateTree. | |
| void | FreeInstanceData
(
const FMassStateTreeInstanceHandle Handle |
Frees instance data. | |
| FStateTreeInstanceData * | GetInstanceData
(
const FMassStateTreeInstanceHandle Handle |
||
| bool | IsValidHandle
(
const FMassStateTreeInstanceHandle Handle |
Overridden from USubsystem
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
FSubsystemCollectionBase& Collection |
USubsystem BEGIN. |