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API > API/Plugins > API/Plugins/MassAIBehavior
| Name | UMassBehaviorSettings |
| Type | class |
| Header File | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/MassBehaviorSettings.h |
| Include Path | #include "MassBehaviorSettings.h" |
Syntax
UCLASS (MinimalAPI, Config=Mass, defaultconfig, Meta=(DisplayName="Mass Behavior"))
class UMassBehaviorSettings : public UMassModuleSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassModuleSettings → UMassBehaviorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMassBehaviorSettings
(
const FObjectInitializer& ObjectInitializer |
MassBehaviorSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DynamicStateTreeProcessorClass | TSoftClassPtr< UMassStateTreeProcessor > | Class to use when creating dynamic processors to handle given StateTree assets. | MassBehaviorSettings.h |
|
| MaxActivationsPerLOD | int32 | MassBehaviorSettings.h |
|