Navigation
API > API/Plugins > API/Plugins/MassAIBehavior > API/Plugins/MassAIBehavior/Tasks
Inheritance Hierarchy
- FStateTreeNodeBase
- FStateTreeTaskBase
- FMassStateTreeTaskBase
- FMassClaimSmartObjectTask
References
| Module | MassAIBehavior |
| Header | /Engine/Plugins/AI/MassAI/Source/MassAIBehavior/Public/Tasks/MassClaimSmartObjectTask.h |
| Include | #include "Tasks/MassClaimSmartObjectTask.h" |
Syntax
USTRUCT (Meta=(DisplayName="Claim SmartObject"))
struct FMassClaimSmartObjectTask : public FMassStateTreeTaskBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | InteractionCooldown | Delay in seconds before trying to use another smart object | |
| TStateTreeExternalDataHandle< UMassSignalSubsystem > | MassSignalSubsystemHandle | ||
| TStateTreeExternalDataHandle< USmartObjectSubsystem > | SmartObjectSubsystemHandle | ||
| TStateTreeExternalDataHandle< FMassSmartObjectUserFragment > | SmartObjectUserHandle |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FStateTreeTaskBase
| Type | Name | Description | |
|---|---|---|---|
| EStateTreeRunStatus | EnterState
(
FStateTreeExecutionContext& Context, |
Called when a new state is entered and task is part of active states. | |
| void | ExitState
(
FStateTreeExecutionContext& Context, |
Called when a current state is exited and task is part of active states. | |
| EStateTreeRunStatus | Tick
(
FStateTreeExecutionContext& Context, |
Called during state tree tick when the task is on active state. |
Overridden from FStateTreeNodeBase
| Type | Name | Description | |
|---|---|---|---|
| const UStruct * | |||
| bool | Link
(
FStateTreeLinker& Linker |
Called when the StateTree asset is linked. Allows to resolve references to other StateTree data. |
Typedefs
| Name | Description |
|---|---|
| FInstanceDataType |