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uint8: 1 |
bRandomGazeEntities |
Tru if random gaze can also pick interesting entities to look at. |
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FVector |
Direction |
Current look at direction (with gaze applied). |
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FVector |
GazeDirection |
Current gaze direction, applied on top of look at direction based on gaze mode. |
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float |
GazeDuration |
Duration of the current gaze. |
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double |
GazeStartTime |
Start time of the current gaze. |
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FMassEntityHandle |
GazeTrackedEntity |
Entity that is tracked as part of gazing. |
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uint16 |
LastSeenActionID |
Last seen action ID, used to check when look at trajectory needs to be updated. |
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EMassLookAtMode |
LookAtMode |
Primary look at mode. |
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EMassLookAtGazeMode |
RandomGazeMode |
Gaze look at mode. |
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uint8 |
RandomGazePitchVariation |
Random gaze angle pitch variation (in degrees). |
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uint8 |
RandomGazeYawVariation |
Random gaze angle yaw variation (in degrees). |
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FMassEntityHandle |
TrackedEntity |
Specific entity that is being tracked as primary look at. |