Navigation
API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/UMLDeformerTrainingModel
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTrainingModel.h |
| Include | #include "MLDeformerTrainingModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerTrainingModel.cpp |
UFUNCTION (BlueprintPure, Category="Training Data")
TArray < FName > GetTrainingInputAnimMasks() const
Remarks
Get the names of all valid training animation masks. They are valid when they are used, the anim is enabled, and the attribute exists on the skeletal mesh.