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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
| Name | UMLDeformerPaintMode |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerPaintMode.h |
| Include Path | #include "MLDeformerPaintMode.h" |
Syntax
UCLASS ()
class UMLDeformerPaintMode : public UBaseLegacyWidgetEdMode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdMode → UBaseLegacyWidgetEdMode → UMLDeformerPaintMode
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMLDeformerPaintMode() |
MLDeformerPaintMode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Id | const FEditorModeID | MLDeformerPaintMode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindPosePositions | TArray< FVector3f > | MLDeformerPaintMode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateToolkit() |
MLDeformerPaintMode.h | ||
virtual void Enter() |
MLDeformerPaintMode.h | ||
void SetMLDeformerEditor
(
UE::MLDeformer::FMLDeformerEditorToolkit* Editor |
MLDeformerPaintMode.h | ||
void UpdatePose
(
USkeletalMeshComponent* SkeletalMeshComponent, |
MLDeformerPaintMode.h | ||
virtual bool UsesPropertyWidgets() |
MLDeformerPaintMode.h | ||
virtual bool UsesToolkits() |
MLDeformerPaintMode.h | ||
virtual bool UsesTransformWidget() |
MLDeformerPaintMode.h |