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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UMLDeformerFactory
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerAssetFactory.h |
| Include | #include "MLDeformerAssetFactory.h" |
Syntax
UCLASS (HideCategories=Object)
class UMLDeformerFactory : public UFactory
Remarks
The factory for the ML Deformer asset type. This basically integrates the new asset type into the editor, so you can right click and create a new ML Deformer asset.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| bool | Opens a dialog to configure the factory properties. | ||
| UObject * | FactoryCreateNew
(
UClass* Class, |
Create a new object by class. | |
| FString | Returns a new starting point name for newly created assets in the content browser | ||
| FText | Returns the name of the factory for menus | ||
| uint32 | When shown in menus, this is the category containing this factory. | ||
| const TArray< FText > & | Branch of sub-menus containing factory under each provided category. | ||
| FText | GetToolTip () |
Returns the tooltip text description of this factory | |
| bool | Returns true if this factory should be shown in the New Asset menu (by default calls CanCreateNew). |