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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
The factory for the ML Deformer asset type. This basically integrates the new asset type into the editor, so you can right click and create a new ML Deformer asset.
| Name | UMLDeformerFactory |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerAssetFactory.h |
| Include Path | #include "MLDeformerAssetFactory.h" |
Syntax
UCLASS (MinimalAPI, HideCategories=Object)
class UMLDeformerFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UMLDeformerFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMLDeformerFactory() |
MLDeformerAssetFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ConfigureProperties() |
MLDeformerAssetFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* Class, |
MLDeformerAssetFactory.h | ||
virtual FString GetDefaultNewAssetName() |
MLDeformerAssetFactory.h | ||
virtual FText GetDisplayName() |
MLDeformerAssetFactory.h | ||
virtual uint32 GetMenuCategories() |
MLDeformerAssetFactory.h | ||
| MLDeformerAssetFactory.h | |||
virtual FText GetToolTip() |
MLDeformerAssetFactory.h | ||
virtual bool ShouldShowInNewMenu() |
MLDeformerAssetFactory.h |