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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
References
| Module | MLDeformerFrameworkEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerEditorActor.h |
| Include | #include "MLDeformerEditorActor.h" |
Syntax
namespace UE
{
namespace MLDeformer
{
enum
&123;
ActorID_Train_Base,
ActorID_Train_GroundTruth,
ActorID_Test_Base,
ActorID_Test_MLDeformed,
ActorID_Test_GroundTruth,
&125;
}
}
Values
| Name | Description |
|---|---|
| ActorID_Train_Base | The linear skinned (base) actor in training mode. |
| ActorID_Train_GroundTruth | The ground truth (target) actor in training mode. |
| ActorID_Test_Base | The linear skinned (base) actor, in test mode. |
| ActorID_Test_MLDeformed | The ML Deformed actor, in test mode. |
| ActorID_Test_GroundTruth | The ground truth test actor, in test mode. |
Remarks
The default ID's for editor actors. You can assign any ID to the editor actors, although some code in the editor model classes will assume that some of these exist. You can always overload certain methods to change that behavior though.