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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/SMLDeformerNewVertexAttributeDia-
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/SMLDeformerNewVertexAttributeDialog.h |
| Include Path | #include "SMLDeformerNewVertexAttributeDialog.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SMLDeformerNewVertexAttributeDialog >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SMLDeformerNewVertexAttributeDialog::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SMLDeformerNewVertexAttributeDialog.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SMLDeformerNewVertexAttributeDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & bAutoCreateAttribute
(
bool InArg |
Should we automatically create the vertex attribute? The default is true. | SMLDeformerNewVertexAttributeDialog.h | |
WidgetArgsType & DefaultAttributeValue
(
float InArg |
What value should the vertex attributes have for all vertices after creation? This only is used when bAutoCreateAttribute is set to true. | SMLDeformerNewVertexAttributeDialog.h |