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The dialog that allows the user to choose a masking mode (Generated or using Skeletal Mesh Vertex Attribute). When using a vertex attribute, you can pick which attribute to use, or create a new one. Creating a new attribute will pop up the SMLDeformerNewVertexAttributeDialog.
| Name | SMLDeformerMaskConfigDialog |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/SMLDeformerMaskConfigDialog.h |
| Include Path | #include "SMLDeformerMaskConfigDialog.h" |
Syntax
class SMLDeformerMaskConfigDialog : public SCustomDialog
Inheritance Hierarchy
- FGCObject → FSlateInvalidationRoot → SWindow → SCustomDialog → SMLDeformerMaskConfigDialog
- FNoncopyable → FSlateInvalidationRoot → SWindow → SCustomDialog → SMLDeformerMaskConfigDialog
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SWindow → SCustomDialog → SMLDeformerMaskConfigDialog
- FSlateControlledConstruction → SWidget → SCompoundWidget → SWindow → SCustomDialog → SMLDeformerMaskConfigDialog
Structs
| Name | Remarks |
|---|---|
| FArguments |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeNames | TArray< FName > | SMLDeformerMaskConfigDialog.h | ||
| EditorModel | FMLDeformerEditorModel * | SMLDeformerMaskConfigDialog.h | ||
| MaskInfo | FMLDeformerMaskInfo | SMLDeformerMaskConfigDialog.h | ||
| MaskingModeNames | TArray< TSharedPtr< FString > > | SMLDeformerMaskConfigDialog.h | ||
| OnSetNewVertexAttributeValues | FOnSetNewVertexAttributeValues | SMLDeformerMaskConfigDialog.h | ||
| VertexAttributeComboWidget | TSharedPtr< SComboBox< FName > > | SMLDeformerMaskConfigDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs, |
SMLDeformerMaskConfigDialog.h | ||
const FMLDeformerMaskInfo & GetMaskInfo () |
This returns the mask info object how it was setup in the dialog. | SMLDeformerMaskConfigDialog.h |