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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor
A widget that shows a set of bone groups, and allows you to manage them by creating, removing and editing of groups. We see a bone group as a list of bone names. Multiple bone groups can exist. If you need only one list of bones then you can use the bone SBoneListWidget instead.
Name
SBoneGroupsListWidget
Type
class
Header File
/Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
Include Path
#include "Tools/TrainingDataProcessor/SBoneGroupsListWidget.h"
Syntax
class SBoneGroupsListWidget :
public SCompoundWidget ,
public FEditorUndoClient
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Inheritance Hierarchy
Destructors
Name
Remarks
Include Path
Unreal Specifiers
virtual ~SBoneGroupsListWidget()
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
Structs
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
CommandList
TSharedPtr < FUICommandList >
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
FilterText
FString
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
GetBoneGroups
FBoneGroupsListWidgetGetBoneGroups
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
NotifyHook
FNotifyHook *
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
Skeleton
TWeakObjectPtr < USkeleton >
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
TreeWidget
TSharedPtr < SBoneGroupsTreeWidget >
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
UndoObject
TWeakObjectPtr < UObject >
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Tools/TrainingDataProcessor/SBoneGroupsListWidget.h