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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FTrainingDataProcessor
Description
Run the algorithm using specific settings. The output of this process is a UAnimSequence that is specified inside the Settings.
| Name | Execute |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/Tools/TrainingDataProcessor/TrainingDataProcessor.h |
| Include Path | #include "Tools/TrainingDataProcessor/TrainingDataProcessor.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/Tools/TrainingDataProcessor/TrainingDataProcessor.cpp |
bool Execute
(
const UMLDeformerTrainingDataProcessorSettings & Settings,
const USkeleton * Skeleton
)
Returns true if successful, or false if not. Errors will be logged in case false is returned.
Parameters
| Name | Remarks |
|---|---|
| Settings | The settings to use during execution. This could come from the UMLDeformerModel::GetTrainingDataProcessorSettings() for example. |
| Skeleton | The skeleton to use when sampling animations and apply the transforms on in the output animation. |