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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerTestHelpers
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMLDeformerEditorToolkit * OpenAssetEditor
(
UMLDeformerAsset* Asset |
Open the asset editor for a given ML Deformer asset. | MLDeformerTestHelpers.h | |
static FMLDeformerEditorToolkit * OpenAssetEditor
(
const FString& AssetName |
Open the asset editor for a given ML Deformer asset, by its package name. | MLDeformerTestHelpers.h |
OpenAssetEditor(UMLDeformerAsset *)
Description
Open the asset editor for a given ML Deformer asset. This will log an error when something doesn't succeed.
| Name | OpenAssetEditor |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTestHelpers.h |
| Include Path | #include "MLDeformerTestHelpers.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerTestHelpers.cpp |
static FMLDeformerEditorToolkit * OpenAssetEditor
(
UMLDeformerAsset * Asset
)
A pointer to the editor toolkit, or nullptr when it didn't succeed.
Parameters
| Name | Remarks |
|---|---|
| Asset | A pointer to the asset to open an editor for. |
OpenAssetEditor(const FString &)
Description
Open the asset editor for a given ML Deformer asset, by its package name. This will log an error when something doesn't succeed. Examples of failure cases are when the package cannot be loaded, or if it doesn't contain a valid ML Deformer asset.
| Name | OpenAssetEditor |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerTestHelpers.h |
| Include Path | #include "MLDeformerTestHelpers.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerTestHelpers.cpp |
static FMLDeformerEditorToolkit * OpenAssetEditor
(
const FString & AssetName
)
A pointer to the editor toolkit, or nullptr when it didn't succeed.
Parameters
| Name | Remarks |
|---|---|
| Asset | The package name, for example something like: "/MLDeformerFramework/Tests/MLD_Rampage.MLD_Rampage". |