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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerSampler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ExtractSkinnedPositions
(
int32 LODIndex, |
Get the skinned positions for a given LOD level. | MLDeformerSampler.h | |
void ExtractSkinnedPositions
(
int32 LODIndex, |
Extract the skinned vertex positions, of the skeletal mesh. | MLDeformerSampler.h |
ExtractSkinnedPositions(int32, TArray< FVector3f > &)
Description
Get the skinned positions for a given LOD level.
| Name | ExtractSkinnedPositions |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerSampler.h |
| Include Path | #include "MLDeformerSampler.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerSampler.cpp |
void ExtractSkinnedPositions
(
int32 LODIndex,
TArray < FVector3f > & OutPositions
)
ExtractSkinnedPositions(int32, TArray< FMatrix44f > &, TArray< FVector3f > &, TArray< FVector3f > &)
Description
Extract the skinned vertex positions, of the skeletal mesh.
| Name | ExtractSkinnedPositions |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerSampler.h |
| Include Path | #include "MLDeformerSampler.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerSampler.cpp |
void ExtractSkinnedPositions
(
int32 LODIndex,
TArray < FMatrix44f > & InBoneMatrices,
TArray < FVector3f > & TempPositions,
TArray < FVector3f > & OutPositions
) const