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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerGeomCacheEditorModel
Description
Create the vertex delta sampler object. You can create your own sampler in case you use anything else than say a Geometry Cache as ground truth target data. A geometry cache based editor model would create a new FMLDeformerGeomCacheSampler for example.
Virtual Inheritance
- FMLDeformerEditorModel::CreateSamplerObject → FMLDeformerGeomCacheEditorModel::CreateSamplerObject
| Name | CreateSamplerObject |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheEditorModel.h |
| Include Path | #include "MLDeformerGeomCacheEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerGeomCacheEditorModel.cpp |
virtual TSharedPtr < FMLDeformerSampler > CreateSamplerObject() const
A pointer to the newly created sampler.