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API > API/Plugins > API/Plugins/MLDeformerFrameworkEditor > API/Plugins/MLDeformerFrameworkEditor/FMLDeformerGeomCacheEditorModel
Description
Create an actor in the editor viewport. Each actor will have a specific ID and a label that is displayed above it, with a specific color. The ID values are things like: ActorID_Train_Base, ActorID_Train_GroundTruth, ActorID_Test_Base, ActorID_Test_MLDeformed and ActorID_Test_GroundTruth. You can find the ID values of those inside the FMLDeformerEditorActor.h file.
Virtual Inheritance
- FMLDeformerEditorModel::CreateEditorActor → FMLDeformerGeomCacheEditorModel::CreateEditorActor
| Name | CreateEditorActor |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Public/MLDeformerGeomCacheEditorModel.h |
| Include Path | #include "MLDeformerGeomCacheEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/MLDeformerFramework/Source/MLDeformerFrameworkEditor/Private/MLDeformerGeomCacheEditorModel.cpp |
virtual FMLDeformerEditorActor * CreateEditorActor
(
const FMLDeformerEditorActor::FConstructSettings & Settings
) const
A pointer to the editor actor object that was created.
Parameters
| Name | Remarks |
|---|---|
| Settings | The creation settings for the editor actor you are creating. |